int direction,
PlayableTracks *playable_tracks);
-// Convert position to frame boundry times
+// Convert position to frame boundary times
double frame_align(double position, int round);
// frame align if cursor alignment is enabled
double align_to_frame(double position, int round);
// return next/prev edit starting from position
double next_edit(double position);
double prev_edit(double position);
+ double skip_silence(double position);
// Debug
int dump(FILE *fp=stdout);
static int next_id();
int clear_labels,
int clear_plugins,
int edit_autos);
- void deglitch(double position);
+ int clear_hard_edges(double start, double end);
// Insert the asset at a point in the EDL
void insert_asset(Asset *asset,
EDL *nested_edl,
int insert_clips(ArrayList<EDL*> *new_edls, int load_mode, Track *first_track = 0);
// Add a copy of EDL* to the clip array. Returns the copy.
EDL* add_clip(EDL *edl);
+ EDL *selected_edits_to_clip(int packed,
+ double *start_position, Track **start_track,
+ int edit_labels, int edit_autos, int edit_plugins);
+ EDL *selected_edits_to_clip(int packed, double *start_position, Track **start_track);
+ void selected_edits_to_clipboard(int packed);
+ void paste_edits(EDL *clip, Track *first_track, double position, int overwrite,
+ int edit_edits, int edit_labels, int edit_autos, int edit_plugins);
+ void paste_edits(EDL *clip, Track *first_track, double position, int overwrite);
// resequence group ids starting at next_id
int regroup(int next_id);