#include "asset.h"
#include "arender.h"
#include "cache.h"
+#include "edl.h"
#include "filebase.h"
#include "file.h"
#include "fileref.h"
asset->sample_rate = ref->get_sample_rate();
asset->audio_length = asset->audio_data ? ref->get_audio_samples() : 0;
strcpy(asset->acodec, "REF");
- command = new TransportCommand();
+ command = new TransportCommand(file->preferences);
command->reset();
command->get_edl()->copy_all(ref);
command->command = NORMAL_FWD;