--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2009 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "bcsignals.h"
+#include "edl.h"
+#include "indexable.h"
+
+#include <string.h>
+
+Indexable::Indexable(int is_asset) : Garbage(is_asset ? "Asset" : "EDL")
+{
+ index_state = new IndexState;
+ this->is_asset = is_asset;
+ strcpy(folder, MEDIA_FOLDER);
+}
+
+
+Indexable::~Indexable()
+{
+ index_state->remove_user();
+}
+
+int Indexable::get_audio_channels()
+{
+ return 0;
+}
+
+int Indexable::get_sample_rate()
+{
+ return 1;
+}
+
+int64_t Indexable::get_audio_samples()
+{
+ return 0;
+}
+
+void Indexable::update_path(char *new_path)
+{
+ strcpy(path, new_path);
+}
+
+void Indexable::update_index(Indexable *src)
+{
+ index_state->remove_user();
+ index_state = src->index_state;
+ index_state->add_user();
+}
+
+
+
+
+void Indexable::copy_indexable(Indexable *src)
+{
+ if( this == src ) return;
+ update_path(src->path);
+ update_index(src);
+}
+
+int Indexable::have_audio()
+{
+ return 0;
+}
+
+int Indexable::get_w()
+{
+ return 0;
+}
+
+int Indexable::get_h()
+{
+ return 0;
+}
+
+double Indexable::get_frame_rate()
+{
+ return 0;
+}
+
+int Indexable::have_video()
+{
+ return 0;
+}
+
+int Indexable::get_video_layers()
+{
+ return 0;
+}
+
+int64_t Indexable::get_video_frames()
+{
+ return 0;
+}
+
+
+
+
+
+