opengl upgrade to 4.3 for masks, mask function/layout rework, make_shader rework
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / maskautos.h
index fcac125af29ea00767fd98c80ae2abb4fa0d2f14..009069a2a6c2dcf4c74eff826165e878b63009f7 100644 (file)
@@ -55,8 +55,8 @@ public:
        int mask_exists(int64_t position, int direction);
 // Perform interpolation
        void get_points(ArrayList<MaskPoint*> *points, int submask, int64_t position, int direction);
-       float get_feather(int64_t position, int direction);
-       int get_value(int64_t position, int direction);
+       float get_feather(int64_t position, int i, int direction);
+       int get_fader(int64_t position, int i, int direction);
        int total_submasks(int64_t position, int direction);
 // Translates all mask points
        void translate_masks(float translate_x, float translate_y);