#include "mutex.inc"
#include "vframe.inc"
+typedef uint16_t temp_t; // temp is A16
class MaskEngine;
enum
{
DO_MASK,
- DO_X_FEATHER,
- DO_Y_FEATHER,
+ DO_FEATHER,
DO_APPLY
};
+
class MaskPackage : public LoadPackage
{
public:
MaskUnit(MaskEngine *engine);
~MaskUnit();
+ void draw_line(int v, int x1, int y1, int x2, int y2);
+ void draw_fill(int v);
+ void draw_feather(int ix1,int iy1, int ix2,int iy2);
+ void draw_spot(int ix, int iy);
void process_package(LoadPackage *package);
- void draw_line_clamped(VFrame *frame,
- int x1, int y1, int x2, int y2, unsigned char value);
- void do_feather(VFrame *output, VFrame *input,
- double feather, int start_y, int end_y, int start_x, int end_x);
- void blur_strip(double *val_p, double *val_m,
- double *dst, double *src, int size, int max);
-
- double n_p[5], n_m[5];
- double d_p[5], d_m[5];
- double bd_p[5], bd_m[5];
MaskEngine *engine;
- VFrame *temp;
+ int start_y, end_y;
+ int mask_model;
+ float v, r;
+ temp_t *spot;
};
-
class MaskEngine : public LoadServer
{
public:
MaskEngine(int cpus);
~MaskEngine();
-
void do_mask(VFrame *output,
// Position relative to project, compensated for playback direction
int64_t start_position_project,
void init_packages();
LoadClient* new_client();
LoadPackage* new_package();
+ void draw_edge(MaskEdge &edge, MaskPointSet &points);
VFrame *output;
-// State of last mask
- VFrame *mask;
-// Temporary for feathering
- VFrame *temp_mask;
- ArrayList<ArrayList<MaskPoint*>*> point_sets;
- int mode;
- int step;
- double feather;
+ VFrame *mask, *temp;
+ MaskEdges edges;
+ MaskPointSets point_sets;
+ ArrayList<float> faders;
+ ArrayList<float> feathers;
+ int step, total_submasks;
int recalculate;
- int value;
+ temp_t fade[SUBMASKS+1];
};