#include "vframe.h"
#include "vtrack.h"
#include "versioninfo.h"
+#include "vicon.h"
#include "videodevice.inc"
#include "videowindow.h"
#include "vplayback.h"
void MWindow::remove_assets_from_project(int push_undo, int redraw,
ArrayList<Indexable*> *drag_assets, ArrayList<EDL*> *drag_clips)
{
+ awindow->gui->vicon_thread->stop_drawing();
+ awindow->gui->vicon_thread->drawing_started(); // waits for draw lock
+ awindow->gui->vicon_thread->drawing_stopped();
+
for(int i = 0; i < drag_assets->total; i++) {
Indexable *indexable = drag_assets->get(i);
if(indexable->is_asset) remove_asset_from_caches((Asset*)indexable);