}
void MWindow::start_convert(Asset *format_asset, const char *suffix,
- float beep, int remove_originals)
+ float beep, int to_proxy, int remove_originals)
{
if( !convert_render )
convert_render = new ConvertRender(this);
- convert_render->set_format(format_asset, suffix);
+ convert_render->set_format(format_asset, suffix, to_proxy);
int found = convert_render->find_convertable_assets(edl);
if( convert_render->needed_idxbls.size() > 0 )
convert_render->start_convert(beep, remove_originals);