#include "vwindow.h"
#include "vwindowgui.h"
#include "zoombar.h"
+#include "zwindow.h"
#include "automation.h"
#include "maskautos.h"
{
calling_window_gui->unlock_window();
stop_playback(0);
+ close_mixers();
- cwindow->gui->lock_window("MWindow::redo_entry");
+ cwindow->gui->lock_window("MWindow::redo_entry 1");
for( int i = 0; i < vwindows.size(); i++ ) {
if( vwindows.get(i)->is_running() ) {
if( calling_window_gui != vwindows.get(i)->gui ) {
}
}
}
- gui->lock_window();
+ gui->lock_window("MWindow::redo_entry 3");
undo->redo();
save_backup();
+ restart_brender();
update_plugin_states();
update_plugin_guis();
- awindow->gui->async_update_assets();
- restart_brender();
+
gui->update(1, 2, 1, 1, 1, 1, 1);
+ gui->unlock_window();
cwindow->update(1, 1, 1, 1, 1);
-
- if( calling_window_gui != cwindow->gui )
- cwindow->gui->unlock_window();
- if( calling_window_gui != gui )
- gui->unlock_window();
-
+ cwindow->gui->unlock_window();
for( int i = 0; i < vwindows.size(); i++ ) {
if( vwindows.get(i)->is_running() ) {
}
}
+ if( calling_window_gui != gui )
+ gui->unlock_window();
+
+ open_mixers();
+ awindow->gui->async_update_assets();
+
cwindow->refresh_frame(CHANGE_ALL);
+ calling_window_gui->lock_window("MWindow::redo_entry 4");
}
{
calling_window_gui->unlock_window();
stop_playback(0);
+ close_mixers();
cwindow->gui->lock_window("MWindow::undo_entry 1");
for( int i = 0; i < vwindows.size(); i++ ) {
awindow->gui->async_update_assets();
+ open_mixers();
cwindow->refresh_frame(CHANGE_ALL);
calling_window_gui->lock_window("MWindow::undo_entry 4");
}