double position = dir == PLAY_FORWARD ? end : start;
double new_position = dir == PLAY_FORWARD ? start : end;
for( Track *track=edl->tracks->first; track; track=track->next ) {
- if( !track->record ) continue;
+ if( !track->is_armed() ) continue;
for( int i=0; i<track->plugin_set.size(); ++i ) {
PluginSet *plugin_set = track->plugin_set[i];
int64_t pos = track->to_units(position, 0);
double position = dir == PLAY_FORWARD ? end : start;
double new_position = dir == PLAY_FORWARD ? start : end;
for( Track *track=edl->tracks->first; track; track=track->next ) {
- if( !track->record ) continue;
+ if( !track->is_armed() ) continue;
int64_t pos = track->to_units(position, 0);
for( int i=0; i<AUTOMATION_TOTAL; ++i ) {
Autos *autos = track->automation->autos[i];