BC_GL_YUV_TO_RGB(shader);
}
- if(BC_CModels::components(color_model) == 4)
- {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
+// if(BC_CModels::components(color_model) == 4)
+// {
+// glEnable(GL_BLEND);
+// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+// }
command->frame->draw_texture(
command->in_x1, command->in_y1, command->in_x2, command->in_y2,