window->enable_opengl();
// Composite texture to screen and swap buffer
case VFrame::TEXTURE:
+ if( !flip_y ) {
+ int fh1 = command->frame->get_h()-1;
+ float in_y1 = fh1 - command->in_y1;
+ float in_y2 = fh1 - command->in_y2;
+ command->in_y1 = in_y2;
+ command->in_y2 = in_y1;
+ }
draw_output(command, flip_y);
break;
default: