command->command = STOP;
next_command = new TransportCommand();
next_command->change_type = CHANGE_ALL;
- curr_command = new TransportCommand();
stop_command = new TransportCommand();
stop_command->command = STOP;
+ stop_command->realtime = 1;
+ sent_command = new TransportCommand();
+ sent_command->command = -1;
tracking_lock = new Mutex("PlaybackEngine::tracking_lock");
renderengine_lock = new Mutex("PlaybackEngine::renderengine_lock");
tracking_done = new Condition(1, "PlaybackEngine::tracking_done");
PlaybackEngine::~PlaybackEngine()
{
done = 1;
- transport_stop(0);
+ output_lock->unlock();
Thread::join();
delete preferences;
delete_render_engine();
delete command;
delete next_command;
delete stop_command;
- delete curr_command;
+ delete sent_command;
delete input_lock;
delete output_lock;
}
void PlaybackEngine::perform_change()
{
- switch( command->change_type )
- {
+ switch( command->change_type ) {
case CHANGE_ALL:
create_cache();
case CHANGE_EDL:
create_render_engine();
+ break;
case CHANGE_PARAMS:
- if(command->change_type != CHANGE_EDL &&
- (uint32_t)command->change_type != CHANGE_ALL)
- render_engine->get_edl()->synchronize_params(command->get_edl());
+ render_engine->get_edl()->synchronize_params(command->get_edl());
case CHANGE_NONE:
break;
}
while( !done ) {
// Wait for current command to finish
output_lock->lock("PlaybackEngine::run");
-//printf("PlaybackEngine::run 0 %d\n", curr_command->command);
- if( curr_command->command < 0 ) continue;
-// this covers a glitch that occurs when stop is asserted
-// when the render_engine starting, but not initialized
- if( curr_command->command == STOP && render_engine )
- render_engine->interrupt_playback();
- wait_render_engine();
-
+ if( done ) break;
+//printf("sent command=%d\n", sent_command->command);
// Read the new command
- input_lock->lock("PlaybackEngine::run");
- command->copy_from(curr_command);
- curr_command->command = -1;
+ command->copy_from(sent_command);
input_lock->unlock();
- if( done ) break;
-//printf("PlaybackEngine::run 1 %d\n", command->command);
+
+ interrupt_playback(0);
+ wait_render_engine();
switch( command->command ) {
// Parameter change only
// Resume or change direction
switch( curr_command ) {
default:
- transport_stop(wait_tracking);
+ transport_stop(0);
do_resume = 1;
// fall through
case STOP:
int PlaybackEngine::transport_stop(int wait_tracking)
{
- input_lock->lock("PlaybackEngine::transport_stop 1");
- curr_command->copy_from(stop_command);
- interrupt_playback(wait_tracking);
-//printf("send: %d (STOP)\n", STOP);
- input_lock->unlock();
+ interrupt_playback(0);
+ input_lock->lock("PlaybackEngine::transport_stop");
+ sent_command->copy_from(stop_command);
output_lock->unlock();
+ if( wait_tracking ) {
+ tracking_done->lock("PlaybackEngine::transport_stop");
+ tracking_done->unlock();
+ }
+//printf("send: %d (STOP) 0\n", STOP);
return 0;
}
int PlaybackEngine::transport_command(int command, int change_type, EDL *new_edl, int use_inout)
{
- input_lock->lock("PlaybackEngine::transport_command 1");
next_command->command = command;
next_command->change_type |= change_type;
if( new_edl ) {
next_command->set_playback_range(new_edl, use_inout,
preferences->forward_render_displacement);
}
- curr_command->copy_from(next_command);
+
+ interrupt_playback(0);
+ input_lock->lock("PlaybackEngine::transport_command");
+ sent_command->copy_from(next_command);
next_command->reset();
+ output_lock->unlock();
+
//static const char *types[] = { "NONE",
// "FRAME_FWD", "NORMAL_FWD", "FAST_FWD", "FRAME_REV", "NORMAL_REV", "FAST_REV",
// "STOP", "PAUSE", "SLOW_FWD", "SLOW_REV", "REWIND", "GOTO_END", "CURRENT_FRAME",
// "LAST_FRAME" };
-//printf("send= %d (%s)\n", command, types[command]);
- input_lock->unlock();
- output_lock->unlock();
+//printf("send= %d (%s) %d\n", sent_command->command,
+// types[sent_command->command], sent_command->locked);
return 0;
}