#include "mwindowgui.h"
#include "patchbay.h"
#include "tracking.h"
+#include "tracks.h"
#include "playbackengine.h"
#include "playtransport.h"
#include "preferences.h"
// Start tracking after arming so the tracking position doesn't change.
// The tracking for a single frame command occurs during PAUSE
init_tracking();
- if( !command->single_frame() )
- clear_output();
+ if( !command->single_frame() ) {
+ EDL *edl = command->get_edl();
+ if( edl && edl->tracks->playable_video_tracks() )
+ clear_output();
+ }
// Dispatch the command
start_render_engine();
break;