fix render progress booby, add batchrender warn for zero length, click to play layout...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / render.C
index faa62ddba9e878ae0b55c9667dbc8c2bdf456aad..7a7d5407e9785482cca0ae46f55993bb47f98c8f 100644 (file)
@@ -460,8 +460,10 @@ void Render::start_progress()
                sprintf(string, _("Rendering %s..."), filename);
 
 // Don't bother with the filename since renderfarm defeats the meaning
+               mwindow->gui->lock_window("Render::start_progress");
                progress = mwindow->mainprogress->start_progress(_("Rendering..."),
                        progress_max);
+               mwindow->gui->unlock_window();
                render_progress = new RenderProgress(mwindow, this);
                render_progress->start();
        }
@@ -478,7 +480,7 @@ void Render::stop_progress()
                delete progress;
 
                sprintf(string2, _("Rendering took %s"), string);
-               mwindow->gui->lock_window("");
+               mwindow->gui->lock_window("Render::stop_progress");
                mwindow->gui->show_message(string2);
                mwindow->gui->update_default_message();
                mwindow->gui->stop_hourglass();