}
else if( in_progress ) {
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
error_box.create_objects(_("Already rendering"));
error_box.raise_window();
}
else if( in_progress ) {
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
error_box.create_objects("Already rendering");
error_box.raise_window();
}
if( err_msg ) {
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"),cx, cy);
error_box.create_objects(err_msg);
error_box.raise_window();
{
if(debug) printf("Render::render %d\n", __LINE__);
int cx, cy;
- mwindow->gui->get_abs_cursor_xy(cx, cy, 1);
+ mwindow->gui->get_abs_cursor(cx, cy, 1);
ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
error_box.create_objects(_("Error rendering data."));
error_box.raise_window();
ArrayList<Indexable*> *assets = render->packages->get_asset_list();
if(debug) printf("Render::render %d\n", __LINE__);
if(render->load_mode == LOADMODE_PASTE)
- mwindow->clear(0);
+ mwindow->clear(0, 1);
if(debug) printf("Render::render %d\n", __LINE__);
mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
mwindow->edl->session->labels_follow_edits,