if(!asset) asset = new Asset;
load_defaults(asset);
check_asset(mwindow->edl, *asset);
-
+ int px = mwindow->gui->get_pop_cursor_x(1);
+ int py = mwindow->gui->get_pop_cursor_y(1);
// Get format from user
- render_window = new RenderWindow(mwindow,
- this,
- asset,
- mwindow->gui->get_abs_cursor_x(1),
- mwindow->gui->get_abs_cursor_y(1));
+ render_window = new RenderWindow(mwindow, this, asset, px, py);
render_window->create_objects();
}
Asset *asset,
int x,
int y)
- : BC_Window(_(PROGRAM_NAME ": Render"),
- x - WIDTH / 2, y - HEIGHT / 2,
- WIDTH, HEIGHT, WIDTH, HEIGHT,
- 0, 0, 1)
+ : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
+ WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
{
this->mwindow = mwindow;
this->render = render;