// Called by ResourceThread to update pixmap
void draw_wave(TrackCanvas *canvas,
int x, double high, double low);
+ VFrame *change_title_color(VFrame *title_bg,
+ int color, int bg_color);
void draw_title(TrackCanvas *canvas,
Edit *edit, int64_t edit_x, int64_t edit_w,
int64_t pixmap_x, int64_t pixmap_w);