command.change_type = CHANGE_ALL;
command.realtime = 0;
render_engine = new RenderEngine(0,
- mwindow->preferences, 0, 0, 0);
+ mwindow->preferences, 0, 0);
render_engine_id = nested_edl->id;
render_engine->set_vcache(mwindow->video_cache);
render_engine->set_acache(mwindow->audio_cache);