--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef RESOURCETHREAD_H
+#define RESOURCETHREAD_H
+
+// This thread tries to draw picons into the timeline, asynchronous
+// of the navigation.
+
+// TrackCanvas draws the picons which are in the cache and makes a table of
+// picons and locations which need to be decompressed. Then ResourceThread
+// decompresses the picons and draws them one by one, refreshing the
+// entire trackcanvas in the process.
+
+
+#include "arraylist.h"
+#include "bctimer.inc"
+#include "condition.inc"
+#include "file.inc"
+#include "indexable.inc"
+#include "maxchannels.h"
+#include "mwindow.inc"
+#include "renderengine.inc"
+#include "samples.inc"
+#include "thread.h"
+#include "vframe.inc"
+
+
+class ResourceThreadItem
+{
+public:
+ ResourceThreadItem(ResourcePixmap *pixmap,
+ int pane_number,
+ Indexable *indexable,
+ int data_type,
+ int operation_count);
+ virtual ~ResourceThreadItem();
+
+ ResourcePixmap *pixmap;
+ Indexable *indexable;
+ int data_type;
+ int operation_count;
+ int last;
+ int pane_number;
+};
+
+
+class AResourceThreadItem : public ResourceThreadItem
+{
+public:
+ AResourceThreadItem(ResourcePixmap *pixmap,
+ int pane_number,
+ Indexable *indexable,
+ int x,
+ int channel,
+ int64_t start,
+ int64_t end,
+ int operation_count);
+ ~AResourceThreadItem();
+ int x;
+ int channel;
+ int64_t start;
+ int64_t end;
+};
+
+class VResourceThreadItem : public ResourceThreadItem
+{
+public:
+ VResourceThreadItem(ResourcePixmap *pixmap,
+ int pane_number,
+ int picon_x,
+ int picon_y,
+ int picon_w,
+ int picon_h,
+ double frame_rate,
+ int64_t position,
+ int layer,
+ Indexable *indexable,
+ int operation_count);
+ ~VResourceThreadItem();
+
+
+
+ int picon_x;
+ int picon_y;
+ int picon_w;
+ int picon_h;
+ double frame_rate;
+ int64_t position;
+ int layer;
+};
+
+
+class ResourceThread : public Thread
+{
+public:
+ ResourceThread(MWindow *mwindow, MWindowGUI *gui);
+ ~ResourceThread();
+
+
+ void create_objects();
+// reset - delete all picons. Used for index building.
+ void stop_draw(int reset);
+ void start_draw();
+
+// Be sure to stop_draw before changing the asset table,
+// closing files.
+ void add_picon(ResourcePixmap *pixmap,
+ int pane_number,
+ int picon_x,
+ int picon_y,
+ int picon_w,
+ int picon_h,
+ double frame_rate,
+ int64_t position,
+ int layer,
+ Indexable *indexable);
+
+ void add_wave(ResourcePixmap *pixmap,
+ int pane_number,
+ Indexable *indexable,
+ int x,
+ int channel,
+// samples relative to asset rate
+ int64_t source_start,
+ int64_t source_end);
+
+ void run();
+ void stop();
+
+ void do_video(VResourceThreadItem *item);
+ void do_audio(AResourceThreadItem *item);
+
+ void open_render_engine(EDL *nested_edl,
+ int do_audio,
+ int do_video);
+
+ File *get_video_source(Asset *asset);
+ File *get_audio_source(Asset *asset);
+
+ MWindow *mwindow;
+ MWindowGUI *gui;
+ Condition *draw_lock;
+// Condition *interrupted_lock;
+ Mutex *item_lock;
+ ArrayList<ResourceThreadItem*> items;
+ int interrupted;
+ int done;
+ VFrame *temp_picon;
+ VFrame *temp_picon2;
+// Render engine for nested EDL
+ RenderEngine *render_engine;
+// ID of nested EDL being rendered
+ int render_engine_id;
+ Asset *audio_asset;
+ File *audio_source;
+ Asset *video_asset;
+ File *video_source;
+
+// Current audio buffer for spanning multiple pixels
+ Samples *audio_buffer;
+// Temporary for nested EDL
+ Samples *temp_buffer[MAX_CHANNELS];
+ int audio_channel;
+ int64_t audio_start;
+ int audio_samples;
+ int audio_asset_id;
+// Timer for waveform refreshes
+ Timer *timer;
+// Waveform state
+ int prev_x;
+ double prev_h;
+ double prev_l;
+// Incremented after every start_draw to prevent overlapping operations
+ int operation_count;
+};
+
+
+
+#endif
+