#include "trackcanvas.inc"
#include "tracks.inc"
#include "transition.inc"
+#include "zwindow.inc"
// UNITS ARE SAMPLES FOR ALL
{
public:
Track(EDL *edl, Tracks *tracks);
- Track();
virtual ~Track();
void create_objects();
void change_plugins(SharedLocation &old_location, SharedLocation &new_location, int do_swap);
void change_modules(int old_location, int new_location, int do_swap);
Plugin *plugin_exists(int plugin_id);
+ int index_in(Mixer *mixer);
EDL *edl;
Tracks *tracks;
// Vertical offset from top of timeline
int y_pixel;
+// Vertical height of the track asset
+ int data_h;
int expand_view;
int draw;
// There is some debate on whether to expand gang from faders to