{
public:
Track(EDL *edl, Tracks *tracks);
- Track();
virtual ~Track();
void create_objects();
void shift_effects(int64_t position, int64_t length, int edit_autos, Edits *trim_edits);
void change_plugins(SharedLocation &old_location, SharedLocation &new_location, int do_swap);
void change_modules(int old_location, int new_location, int do_swap);
- int plugin_exists(Plugin *plugin);
+ Plugin *plugin_exists(int plugin_id);
EDL *edl;
Tracks *tracks;
// Vertical offset from top of timeline
int y_pixel;
+// Vertical height of the track asset
+ int data_h;
int expand_view;
int draw;
// There is some debate on whether to expand gang from faders to