// Need to copy PBuffer if OpenGL, regardless of use_opengl
int opengl_state = buffer_vector[buffer_number]->get_opengl_state();
if( opengl_state == VFrame::RAM ) {
- output->copy_from(buffer_vector[buffer_number]);
+ output->transfer_from(buffer_vector[buffer_number],
+ 0, 0,0, output->get_w(), output->get_h());
output->set_opengl_state(VFrame::RAM);
}
else if( opengl_state != VFrame::UNKNOWN &&