int submask_points = mask->points.total;
if(submask_points > 1) total_points += submask_points;
}
-
+/*
//printf("VirtualVNode::render_mask 1 %d %d\n", total_points, keyframe->value);
// Ignore certain masks
if(total_points <= 2 ||
output_temp->clear_frame();
return;
}
-
+*/
if(use_opengl) {
if( !((VDeviceX11*)((VirtualVConsole*)vconsole)->get_vdriver())->can_mask(
start_position_project, keyframe_set) )