#include "asset.h"
#include "bcsignals.h"
#include "cache.h"
+#include "canvas.h"
#include "clip.h"
#include "condition.h"
#include "datatype.h"
int VRender::flash_output()
{
- if(video_out)
- return renderengine->video->write_buffer(video_out, renderengine->get_edl());
- else
- return 0;
+ if( !video_out ) return 0;
+ renderengine->update_scope(video_out);
+ return renderengine->video->write_buffer(video_out, renderengine->get_edl());
}
int VRender::process_buffer(VFrame *video_out,