0, // use_commerical
0, // use_goto
1, // use_clk2play
- 1) // use_scope
+ 1, // use_scope
+ 0) // use_gang_tracks
{
this->mwindow = mwindow;
this->vwindow = vwindow;
void VWindowEditing::panel_set_auto_keyframes(int v) {}
void VWindowEditing::panel_set_span_keyframes(int v) {}
void VWindowEditing::panel_set_labels_follow_edits(int v) {}
+void VWindowEditing::panel_set_gang_tracks(int v) {}
VWindowSource::VWindowSource(MWindow *mwindow, VWindowGUI *vwindow, int x, int y)