canvas = new VWindowCanvas(mwindow, this);
canvas->create_objects(mwindow->edl);
- canvas->use_vwindow();
char vsplash_path[BCTEXTLEN];
int vsplash_len = sizeof(vsplash_path)-1;
snprintf(vsplash_path, vsplash_len, "%s/vsplash.png", File::get_cindat_path());
case 'Z':
mwindow->redo_entry(this);
break;
- case 'f':
- unlock_window();
- if( canvas->get_fullscreen() )
- canvas->stop_fullscreen();
- else
- canvas->start_fullscreen();
- lock_window("VWindowGUI::keypress_event 1");
- break;
+ case 'f': {
+ int on = canvas->get_fullscreen() ? 0 : 1;
+ canvas->set_fullscreen(on, 1);
+ break; }
case ESC:
- unlock_window();
- if( canvas->get_fullscreen() )
- canvas->stop_fullscreen();
- lock_window("VWindowGUI::keypress_event 2");
+ canvas->set_fullscreen(0, 1);
break;
case KEY_F1:
case KEY_F2:
0, // use_cut
0, // use_commerical
0, // use_goto
- 1) // use_clk2play
+ 1, // use_clk2play
+ 1) // use_scope
{
this->mwindow = mwindow;
this->vwindow = vwindow;
this->gui = gui;
}
+void VWindowCanvas::create_objects(EDL *edl)
+{
+ Canvas::create_objects(edl);
+ canvas_menu->add_item(new CanvasPopupRemoveSource(this));
+}
+
void VWindowCanvas::zoom_resize_window(float percentage)
{
EDL *edl = gui->vwindow->get_edl();
gui->resize_event(new_w, new_h);
}
+void VWindowCanvas::zoom_auto()
+{
+ EDL *edl = gui->vwindow->get_edl();
+ if(!edl) edl = mwindow->edl;
+ set_zoom(edl, 0);
+}
+
void VWindowCanvas::close_source()
{
gui->vwindow->interrupt_playback(1);
gui->vwindow->delete_source(1, 1);
}
+int VWindowCanvas::scope_on()
+{
+ return !gui->edit_panel->scope_dialog ? 0 :
+ gui->edit_panel->scope_dialog->running();
+}
-void VWindowCanvas::draw_refresh(int flush)
+void VWindowCanvas::draw_scope(VFrame *output)
{
- EDL *edl = gui->vwindow->get_edl();
+ if( gui->edit_panel->scope_dialog && output )
+ gui->edit_panel->scope_dialog->process(output);
+}
+void VWindowCanvas::draw_refresh(int flush)
+{
if( !get_canvas()->get_video_on() ) {
int cw = get_canvas()->get_w(), ch = get_canvas()->get_h();
get_canvas()->clear_box(0, 0, cw, ch);
+ }
+ EDL *edl = gui->vwindow->get_edl();
+ if( refresh_frame && edl ) {
int ow = get_output_w(edl), oh = get_output_h(edl);
- if( ow > 0 && oh > 0 && refresh_frame && edl ) {
+ if( ow > 0 && oh > 0 ) {
float in_x1, in_y1, in_x2, in_y2;
float out_x1, out_y1, out_x2, out_y2;
get_transfers(edl,
(int)(in_x2 - in_x1), (int)(in_y2 - in_y1),
0);
}
+ }
+ if( !get_canvas()->get_video_on() ) {
draw_overlays();
get_canvas()->flash(flush);
}