idx = -1;
edl = 0;
highlighted = 0;
+ playable = 1;
title[0] = 0;
zgui = 0;
zoom = 0;
void ZWindow::handle_mixer(int command, int wait_tracking,
int use_inout, int toggle_audio, int loop_play, float speed)
{
+ if( !playable ) return;
PlaybackEngine *engine = zgui->playback_engine;
engine->next_command->toggle_audio = toggle_audio;
engine->next_command->loop_play = loop_play;