float y = r;
float u = g;
float v = b;
- YUV::yuv_to_rgb_f (r, g, b, y, u - 0.5, v - 0.5);
+ YUV::yuv.yuv_to_rgb_f (r, g, b, y, u - 0.5, v - 0.5);
}
HSV::rgb_to_hsv (r, g, b, h, s, v);
float y;
float u;
float v;
- YUV::rgb_to_yuv_f (r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f (r, g, b, y, u, v);
CLAMP (y, 0, 1.0);
CLAMP (u, 0, 1.0);
CLAMP (v, 0, 1.0);