--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "clip.h"
+#include "bccmodels.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "flip.h"
+#include "flipwindow.h"
+#include "language.h"
+
+#include <stdint.h>
+#include <string.h>
+
+REGISTER_PLUGIN(FlipMain)
+
+
+
+
+
+
+FlipConfig::FlipConfig()
+{
+ flip_horizontal = 0;
+ flip_vertical = 0;
+}
+
+void FlipConfig::copy_from(FlipConfig &that)
+{
+ flip_horizontal = that.flip_horizontal;
+ flip_vertical = that.flip_vertical;
+}
+
+int FlipConfig::equivalent(FlipConfig &that)
+{
+ return flip_horizontal == that.flip_horizontal &&
+ flip_vertical == that.flip_vertical;
+}
+
+void FlipConfig::interpolate(FlipConfig &prev,
+ FlipConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame)
+{
+ this->flip_horizontal = prev.flip_horizontal;
+ this->flip_vertical = prev.flip_vertical;
+}
+
+
+
+
+
+
+
+
+
+
+FlipMain::FlipMain(PluginServer *server)
+ : PluginVClient(server)
+{
+
+}
+
+FlipMain::~FlipMain()
+{
+
+}
+
+const char* FlipMain::plugin_title() { return _("Flip"); }
+int FlipMain::is_realtime() { return 1; }
+
+
+#define SWAP_PIXELS(type, components, in, out) \
+{ \
+ type temp = in[0]; \
+ in[0] = out[0]; \
+ out[0] = temp; \
+ \
+ temp = in[1]; \
+ in[1] = out[1]; \
+ out[1] = temp; \
+ \
+ temp = in[2]; \
+ in[2] = out[2]; \
+ out[2] = temp; \
+ \
+ if(components == 4) \
+ { \
+ temp = in[3]; \
+ in[3] = out[3]; \
+ out[3] = temp; \
+ } \
+}
+
+#define FLIP_MACRO(type, components) \
+{ \
+ type **input_rows, **output_rows; \
+ type *input_row, *output_row; \
+ input_rows = ((type**)frame->get_rows()); \
+ output_rows = ((type**)frame->get_rows()); \
+ \
+ if(config.flip_vertical) \
+ { \
+ for(i = 0, j = h - 1; i < h / 2; i++, j--) \
+ { \
+ input_row = input_rows[i]; \
+ output_row = output_rows[j]; \
+ for(k = 0; k < w; k++) \
+ { \
+ SWAP_PIXELS(type, components, output_row, input_row); \
+ output_row += components; \
+ input_row += components; \
+ } \
+ } \
+ } \
+ \
+ if(config.flip_horizontal) \
+ { \
+ for(i = 0; i < h; i++) \
+ { \
+ input_row = input_rows[i]; \
+ output_row = output_rows[i] + (w - 1) * components; \
+ for(k = 0; k < w / 2; k++) \
+ { \
+ SWAP_PIXELS(type, components, output_row, input_row); \
+ input_row += components; \
+ output_row -= components; \
+ } \
+ } \
+ } \
+}
+
+int FlipMain::process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate)
+{
+ int i, j, k;
+ int w = frame->get_w();
+ int h = frame->get_h();
+ int colormodel = frame->get_color_model();
+
+ load_configuration();
+
+ read_frame(frame,
+ 0,
+ get_source_position(),
+ get_framerate(),
+ get_use_opengl());
+
+
+
+ if(get_use_opengl())
+ {
+ if(config.flip_vertical || config.flip_horizontal)
+ return run_opengl();
+ else
+ return 0;
+ }
+
+ switch(colormodel)
+ {
+ case BC_RGB888:
+ case BC_YUV888:
+ FLIP_MACRO(unsigned char, 3);
+ break;
+ case BC_RGB_FLOAT:
+ FLIP_MACRO(float, 3);
+ break;
+ case BC_RGB161616:
+ case BC_YUV161616:
+ FLIP_MACRO(uint16_t, 3);
+ break;
+ case BC_RGBA8888:
+ case BC_YUVA8888:
+ FLIP_MACRO(unsigned char, 4);
+ break;
+ case BC_RGBA_FLOAT:
+ FLIP_MACRO(float, 4);
+ break;
+ case BC_RGBA16161616:
+ case BC_YUVA16161616:
+ FLIP_MACRO(uint16_t, 4);
+ break;
+ }
+ return 0;
+}
+
+
+NEW_WINDOW_MACRO(FlipMain, FlipWindow)
+LOAD_CONFIGURATION_MACRO(FlipMain, FlipConfig)
+
+void FlipMain::update_gui()
+{
+ if(thread)
+ {
+ load_configuration();
+ thread->window->lock_window();
+ ((FlipWindow*)thread->window)->flip_vertical->update((int)config.flip_vertical);
+ ((FlipWindow*)thread->window)->flip_horizontal->update((int)config.flip_horizontal);
+ thread->window->unlock_window();
+ }
+}
+
+void FlipMain::save_data(KeyFrame *keyframe)
+{
+ FileXML output;
+
+// cause data to be stored directly in text
+ output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.tag.set_title("FLIP");
+ output.append_tag();
+ if(config.flip_vertical)
+ {
+ output.tag.set_title("VERTICAL");
+ output.append_tag();
+ output.tag.set_title("/VERTICAL");
+ output.append_tag();
+ }
+
+ if(config.flip_horizontal)
+ {
+ output.tag.set_title("HORIZONTAL");
+ output.append_tag();
+ output.tag.set_title("/HORIZONTAL");
+ output.append_tag();
+ }
+ output.tag.set_title("/FLIP");
+ output.append_tag();
+ output.append_newline();
+ output.terminate_string();
+// data is now in *text
+}
+
+void FlipMain::read_data(KeyFrame *keyframe)
+{
+ FileXML input;
+
+ input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+
+ int result = 0;
+ config.flip_vertical = config.flip_horizontal = 0;
+
+ while(!result)
+ {
+ result = input.read_tag();
+
+ if(!result)
+ {
+ if(input.tag.title_is("VERTICAL"))
+ {
+ config.flip_vertical = 1;
+ }
+ else
+ if(input.tag.title_is("HORIZONTAL"))
+ {
+ config.flip_horizontal = 1;
+ }
+ }
+ }
+}
+
+
+int FlipMain::handle_opengl()
+{
+#ifdef HAVE_GL
+ get_output()->to_texture();
+ get_output()->enable_opengl();
+ get_output()->init_screen();
+ get_output()->bind_texture(0);
+
+ if(config.flip_vertical && !config.flip_horizontal)
+ {
+ get_output()->draw_texture(0,
+ 0,
+ get_output()->get_w(),
+ get_output()->get_h(),
+ 0,
+ get_output()->get_h(),
+ get_output()->get_w(),
+ 0);
+ }
+
+ if(config.flip_horizontal && !config.flip_vertical)
+ {
+ get_output()->draw_texture(0,
+ 0,
+ get_output()->get_w(),
+ get_output()->get_h(),
+ get_output()->get_w(),
+ 0,
+ 0,
+ get_output()->get_h());
+ }
+
+ if(config.flip_vertical && config.flip_horizontal)
+ {
+ get_output()->draw_texture(0,
+ 0,
+ get_output()->get_w(),
+ get_output()->get_h(),
+ get_output()->get_w(),
+ get_output()->get_h(),
+ 0,
+ 0);
+ }
+
+ get_output()->set_opengl_state(VFrame::SCREEN);
+#endif
+ return 0;
+}
+
+
+