--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "bcdisplayinfo.h"
+#include "clip.h"
+#include "bchash.h"
+#include "guicast.h"
+#include "filexml.h"
+#include "language.h"
+#include "mainprogress.h"
+#include "pluginaclient.h"
+#include "samples.h"
+#include "transportque.h"
+
+#include <string.h>
+
+
+
+
+
+
+
+
+
+
+
+
+class InterpolateAudioEffect : public PluginAClient
+{
+public:
+ InterpolateAudioEffect(PluginServer *server);
+ ~InterpolateAudioEffect();
+
+ const char* plugin_title();
+
+ int process_buffer(int64_t size,
+ Samples *buffer,
+ int64_t start_position,
+ int sample_rate);
+ int is_realtime();
+
+#define FRAGMENT_SIZE 4096
+ Samples *start_fragment;
+ Samples *end_fragment;
+ double start_sample;
+ double end_sample;
+ int64_t range_start;
+ int64_t range_end;
+};
+
+
+
+
+REGISTER_PLUGIN(InterpolateAudioEffect)
+
+
+
+
+
+
+
+InterpolateAudioEffect::InterpolateAudioEffect(PluginServer *server)
+ : PluginAClient(server)
+{
+ start_fragment = 0;
+ end_fragment = 0;
+}
+
+InterpolateAudioEffect::~InterpolateAudioEffect()
+{
+ if(start_fragment) delete start_fragment;
+ if(end_fragment) delete end_fragment;
+}
+
+
+
+
+const char* InterpolateAudioEffect::plugin_title() { return _("Interpolate"); }
+int InterpolateAudioEffect::is_realtime() { return 1; }
+
+
+
+
+
+int InterpolateAudioEffect::process_buffer(int64_t size,
+ Samples *buffer,
+ int64_t start_position,
+ int sample_rate)
+{
+ if(!start_fragment) start_fragment = new Samples(FRAGMENT_SIZE);
+ if(!end_fragment) end_fragment = new Samples(FRAGMENT_SIZE);
+ double *buffer_samples = buffer->get_data();
+ double *start_samples = start_fragment->get_data();
+ double *end_samples = end_fragment->get_data();
+
+ if(get_direction() == PLAY_FORWARD)
+ {
+// On first sample of range. Get boundary samples of effect.
+ if(get_source_position() == get_source_start())
+ {
+// Need to read before desired sample to diffuse transients after audio
+// seeks.
+ range_start = get_source_start();
+ range_end = get_source_start() + get_total_len();
+//printf("InterpolateAudioEffect::process_buffer 1 %p\n", start_fragment);
+ read_samples(start_fragment,
+ 0,
+ sample_rate,
+ range_start - FRAGMENT_SIZE,
+ FRAGMENT_SIZE);
+ start_sample = start_samples[FRAGMENT_SIZE - 1];
+ read_samples(end_fragment,
+ 0,
+ sample_rate,
+ range_end - FRAGMENT_SIZE,
+ FRAGMENT_SIZE);
+ end_sample = end_samples[FRAGMENT_SIZE - 1];
+ }
+
+
+ for(int i = 0; i < size; i++)
+ {
+ double end_fraction = (double)(i + start_position - range_start) /
+ (range_end - range_start);
+ double start_fraction = 1.0 - end_fraction;
+ double out_sample = start_sample * start_fraction +
+ end_sample * end_fraction;
+ buffer_samples[i] = out_sample;
+ }
+ }
+ else
+ {
+// On first sample of range. Get boundary samples of effect.
+ if(get_source_position() == get_source_start() + get_total_len())
+ {
+// Need to read before desired sample to diffuse transients after audio
+// seeks.
+ range_start = get_source_start() + get_total_len();
+ range_end = get_source_start();
+ read_samples(start_fragment,
+ 0,
+ sample_rate,
+ range_start,
+ FRAGMENT_SIZE);
+ start_sample = start_samples[0];
+ read_samples(end_fragment,
+ 0,
+ sample_rate,
+ range_end,
+ FRAGMENT_SIZE);
+ end_sample = end_samples[0];
+ }
+
+
+ for(int i = 0; i < size; i++)
+ {
+ double start_fraction = (double)(start_position - i - range_end) /
+ (range_start - range_end);
+ double end_fraction = 1.0 - start_fraction;
+ double out_sample = start_sample * start_fraction +
+ end_sample * end_fraction;
+ buffer_samples[i] = out_sample;
+ }
+ }
+ return 0;
+}
+
+