&corner_float : &corner_uint8;
int use_opengl = get_use_opengl();
- read_frame(out, target_layer, out_position, frame_rate, use_opengl);
+// Do NOT use opengl here because if you so than dissolve, flash, and zoome can cause problems.
+// read_frame(out, target_layer, out_position, frame_rate, use_opengl);
+ read_frame(out, target_layer, out_position, frame_rate, 0);
out_w = out->get_w();
out_h = out->get_h();
out_r = 0.5 * (out_w < out_h ? out_w : out_h);