PerspectiveConfig::PerspectiveConfig()
{
x1 = 0; y1 = 0;
- x2 = xS(100); y2 = 0;
- x3 = xS(100); y3 = yS(100);
- x4 = 0; y4 = yS(100);
+ x2 = 100; y2 = 0;
+ x3 = 100; y3 = 100;
+ x4 = 0; y4 = 100;
mode = AffineEngine::PERSPECTIVE;
smoothing = AffineEngine::AF_DEFAULT;
window_w = PERSPECTIVE_WIDTH;