void PuzzleObjWindow::create_objects()
{
- int xs10 = xS(10), xs50 = xS(50), xs80 = xS(80), xs180 = xS(180);
+ int xs10 = xS(10), xs80 = xS(80), xs180 = xS(180);
int ys10 = yS(10);
int x = xs10, y = ys10;
BC_Title *title = new BC_Title(x, y, _("PuzzleObj"));