source: \textit{rec709} $\rightarrow$ monitor: \textit{sRGB} (we get slightly faded colors) \\
source: \textit{rec709} $\rightarrow$ monitor: \textit{DCI-P3} (we get over-saturated colors)
\item It would be better to set the project as RGB(A)-FLOAT, allowing system performance, because it collects all available data and does not make rounding errors. If we can't afford it, starting from YUV type media it is better to set the project as YUV(A)8, so as not to have a darker rendering in the timeline. On the contrary, if we start from RGB signals, it is better to use RGB(A)8. If we don't display correctly on the timeline, we'll make adjustments from the wrong base (metamerism) and get false results.
source: \textit{rec709} $\rightarrow$ monitor: \textit{sRGB} (we get slightly faded colors) \\
source: \textit{rec709} $\rightarrow$ monitor: \textit{DCI-P3} (we get over-saturated colors)
\item It would be better to set the project as RGB(A)-FLOAT, allowing system performance, because it collects all available data and does not make rounding errors. If we can't afford it, starting from YUV type media it is better to set the project as YUV(A)8, so as not to have a darker rendering in the timeline. On the contrary, if we start from RGB signals, it is better to use RGB(A)8. If we don't display correctly on the timeline, we'll make adjustments from the wrong base (metamerism) and get false results.
\item Among the rendering options always set the values \\
\texttt{color\_trc=...} (gamma correction) \\
\texttt{color\_primaries=...} (gamut) \\
\item Among the rendering options always set the values \\
\texttt{color\_trc=...} (gamma correction) \\
\texttt{color\_primaries=...} (gamut) \\