On the left of the timeline is a region known as the patchbay. The patchbay enables features specific to each track as described next.
+
\begin{description}
\item[Textbox] for naming the track. The default names will usually be Video \#, Audio \#, or Mixer \# if using the multi-camera/mixer operations. A \# will be designated for subsequent tracks as in 1, 2, 3 and so on.
\item[Expander] which is a down arrow on the right side, is for viewing more options on the patchbay and for viewing the effects represented on the track. You can just click on the expander to expand or collapse the patchbay and the track. If it is pointing sideways, the track is collapsed. If it is pointing down, the track is expanded. Existing effects appear below the media for the track.
\noindent Below the textbox name are several toggles referred to as \textit{attributes} for different features (currently there are 5 as shown in figure~\ref{fig:patchbay01}). If the toggle button is shadowed by a color, the feature is enabled . If the toggle is the background color of most of the window, it is disabled. Click
on the toggle to enable/disable the feature.
-\begin{wrapfigure}[17]{O}{0.4\linewidth}
+\begin{wrapfigure}[15]{O}{0.3\linewidth}
\vspace{-2ex}
\centering
\includegraphics[width=0.79\linewidth]{images/patchbay01.png}
\caption{Patchbay}
- \label{fig:patchbay}
+ \label{fig:patchbay01}
\end{wrapfigure}
-
Several mouse operations speed up the configuration of several tracks at a time. Click on an attribute and drag the cursor across adjacent tracks to copy the same attribute to those tracks. Hold down Shift while clicking a track's attribute to enable the attribute in the current track and toggle the attribute in all the other tracks. Or you can:
\begin{enumerate}
\begin{description}
\item[Play Track] determines whether the track is rendered or not. If it is off, the track is not rendered. For example if you turn it off in all the video tracks, the rendered media file will have only audio tracks. If the track is chained to any other tracks by a shared track effect, the other tracks perform all the effects in this shared track, regardless of play status of the shared track that in this particular case affects the media output but not fade and effects.
\item[Arm Track] determines whether the track is armed or not. Only the armed tracks are affected by editing operations. Make sure you have enough armed destination tracks when you paste or splice material or some tracks in the material will get left out. In addition to restricting editing operations, the armed tracks in combination with the active region determine where material is inserted when loading files. If the files are loaded with one of the insertion strategies which do not delete the existing project, the armed tracks will be used as destination tracks.
+\end{description}
+
+\begin{description}
\item[Gang Fader] cause the fader to track the movement of whatever other fader you are adjusting by dragging either the fader or the curve on the track. It doesn't affect the editing made with menu controls. A fader is only ganged if the arm track is also on. This is often used to adjust audio levels on all the tracks simultaneously. Gang also causes Nudge parameters to synchronize across all the ganged tracks.
\item[Draw Media] determines if picons or waveforms are drawn on the asset in the track. You may want to disable this if you know that the media/format takes a long time to draw on the timeline. By default it is set to on in order to see picons on the timeline.
\item[Don’t send to output] , more commonly called \textit{mute}, causes the output to be thrown away once the track is completely rendered. This happens whether or not \textit{Play track} is on. For example if you mute all the video tracks, the rendered media file will have a blank video track. Mute track is represented on the timeline with a line that has the default color of pink/orange. Use the pulldown View $\rightarrow$ Mute to have the line displayed. It is a keyframable attribute, but Mute track keyframing is a toggle and it has only the two values of on or off. If a track is part of a shared track effect, the output of the track with the shared track effect is overlaid on the final output even though it is routed back to another track (the shared track). Mute track is used to keep the track with the shared track effect from overlapping the output of the source track (the shared track) where the shared track effect is not present.
--- /dev/null
+\chapter{FFmpeg Interactions}%
+\label{cha:ffmpeg_interactions}
+
+Cinelerra-GG uses ffmpeg for decoding and encoding media, thus there are many opportunities available to manipulate options.
+
+\section{FFmpeg Early Probe Explanation}%
+\label{sec:ffmpeg_early_probe_explanation}
+
+When you open media, a series of libraries and codec functions are used to \textit{probe} the data, to see if it can determine the type of file format and codec parameters needed to correctly decode the file. If ffmpeg probes early --- \texttt{Try FFMpeg first} is in effect for the button --- it will usually find some way to try to decode just about any contemporary media file. But there are some times that the built in codecs are actually a better choice. A lot of this may fall into the category of personal preference. For example, some may prefer the mpeg library in the cinelerra code over the ffmpeg code because it has more decoding capability and seems to be more robust when the media is damaged. In that case you will want the FF button to read \texttt{Try FFMpeg last} in the upper right hand corner of the main window.
+
+So, if ffmpeg probes early, you will never get to use the built in libraries, and if you want to skip over buggy old libraries, use ffmpeg early probe enabled so that the newest code will be tried first.
+
+When the icon is red, ffmpeg probes early is enabled and you will see it reads \textit{Currently: Try FFMpeg first} when moving over the FF button in the upper right hand corner of the screen. When the icon is black, ffmpeg probes early is disabled so that ffmpeg probes late and it reads \textit{Currently: Try FFMpeg last}. The initial default state of the icon is on, that is, ffmpeg probes first. This is the original code behavior before ffmpeg code was added. Suggestion is to leave it on except in a few special cases where it may be better to have early probes disabled. When you mouse over the main menu ff toggle button, the text displays ffmpeg's \textit{Currently} set position and \textit{Click to} change it.
+The ffmpeg early probe state is saved between sessions and is also affected by choices made in Probe Order (in another section). It is important to note that the various file indexes may need to be rebuilt if you change which codec is being used to decode the file. There is a warning popup to remind you when you change the default ffmpeg early probe state (unless you have checked the box to no longer show you the warning). You can easily rebuild the index for a specific media file by going to the Resources window, right mouse click on that media, and choose \texttt{Rebuild Index} from the popup choices.
+
+Figure~\ref{fig:ff} show (1) reddish colored FF in upper right hand corner of main window indicating
+that ffmpeg early probes is enabled; (2) \textit{Try FFMpeg last} indicator message for ffmpeg early probes enabled (note that the color is different because you highlighted the icon); and (3) black colored FF indicates ffmpeg will be used last and you are changing the behavior so that Cinelerra warns you accordingly.
+
+\begin{figure}[htpb]
+ \centering
+ \includegraphics[width=0.7\linewidth]{images/ff.png}
+ \caption{The three colors of \textit{Probe}}
+ \label{fig:ff}
+\end{figure}
+
+\section{How to Create FFmpeg Options Files}%
+\label{sec:create_ffmpeg_options_files}
+
+This section describes how the FFMpeg options files work for decoding and encoding and goes into great detail. It will make more sense if you look at cinelerra's ffmpeg config directory and the cinelerra menus at the same time. It is meant to include everything necessary for complete understanding. You will be able to personalize your own options files without knowing all of the information included below if you know the basics. The word encoding is used interchangeably with the word rendering.
+The possible combinations for ffmpeg options files are literally combinatorial --- that is a lot (factorial!). The allowed media file format / codec choices are much more flexible than you might realize. When the ffmpeg design was initially added, some parameter files which describe the choices which the program uses had to be created. There are way too many to enumerate in the deliverable Cinelerra package. Some quite detailed information for how ffmpeg options work is given here and hopefully, enough basics for simple understanding. It may all seem complicated at first, but will become obvious.
+
+\subsection{File naming convention}%
+\label{sub:file_naming_convention}
+
+In Cinelerra's ffmpeg configuration directory you will see files as listed and described below. File type and extension names are the key for Cinelerra's use of ffmpeg. Basically the \texttt{.opts} file extension represents options; \texttt{.dfl} represents defaults; and all the rest are media types. For example one media type is quicktime so that \texttt{*.qt} file names would be the \textit{quicktime} choices. In the file names below, \texttt{ext} refers to a set of files with file names matching the \texttt{*.ext} file extension. And \texttt{typ} refers to a type of format / codec combination used, that is, the media type.
+
+In the ffmpeg configuration directory there are a series of options files used when encoding or decoding audio or video. They are read in the order from top to bottom and only the files needed for the current operation are added to the active configuration.
+
+\begin{center}
+ \begin{tabular}{l l}
+ \toprule
+ ffmpeg/ffmpeg.opts & global ffmpeg options, always used \\
+ ffmpeg/decode.opts & global decoder options, used when opening existing files for decoding \\
+ ffmpeg/encode.opts & global encoder options, used when creating new files for encoding \\
+ ffmpeg/audio/audio.opts & audio encoder options, used when creating audio streams \\
+ ffmpeg/video/video.opts & video encoder options, used when creating video streams \\
+ ffmpeg/plugin.opts & parameters for ffmpeg filters as audio/video plugins \\
+ \bottomrule
+ \end{tabular}
+\end{center}
+
+\paragraph{Decoder options:} Normally, only \texttt{ffmpeg.opts} and \texttt{decode.opts} are used when reading/decoding files, but may be specialized if a \texttt{<path>/media.opts} exists for a given \texttt{<path>/media.ext} file. For example, if you want to only fail on fatal errors and to always use the video filter, edgedetect, when working with your media file \texttt{dreaming.y4m}, then create a file \texttt{dreaming.opts} in the same directory with the contents of \texttt{loglevel=fatal} on the first line and \texttt{video\_filter=edgedetect} on the next. These specialized settings will override the defaults. The fatal loglevel is especially handy for lesser quality media.
+
+\paragraph{Encoder Options:} Within the audio /video subdirectories of the first level ffmpeg directory, the \texttt{typ.ext} files are for encoder (rendering) setups.
+
+\begin{center}
+ \begin{longtable}{l l}
+ \toprule
+ ffmpeg/audio & directory of audio encoder settings \\
+ \midrule
+ audio.opts & options used by all audio encoders \\
+ typ1.ext, typ2.ext, … & are all *.ext type choices for encoding audio \\
+ ext.dfl & contains the default selection used when ext is first selected \\
+ \midrule
+ ffmpeg/video & directory of video encoder settings \\
+ \midrule
+ video.opts & options used by all video encoders \\
+ typ1.ext, typ2.ext, … & are all *.ext type choices for encoding video \\
+ ext.dfl & contains the default selection used when ext is first selected \\
+ \midrule
+ ffmpeg/format & presets needed to initialize audio / video formats \\
+ \bottomrule
+ \end{longtable}
+\end{center}
+
+\subsection{Option File Format / Content}%
+\label{sub:option_file_format_content}
+
+For the option files a specific format must be followed in creating the file content.
+In \texttt{typ.ext} encoder parameter files, the first line is defined as:
+
+\begin{lstlisting}[language=bash]
+ muxer codec
+(or) muxer codec | bitstream filter [ bitstream filter options ]
+\end{lstlisting}
+
+where the | represents piping the codec data through the bitstream filter. The rest of the lines in the file should look as follows:
+
+\begin{lstlisting}[language=bash]
+ # in column one is a comment
+ id1 value1
+(or) id2 = value2
+\end{lstlisting}
+
+Only one equals sign is allowed and it is just for readability. There may be any number of id / value pair lines in a media definition, including zero. A typical line might be:
+
+\begin{lstlisting}[language=bash]
+ bitrate 4000000
+(or) bitrate = 5000000
+\end{lstlisting}
+
+There are 4 special id's recognized by cinelerra which cause special processing. They are:
+
+\begin{description}
+ \item[duration] overrides the probe duration when opening media for decoding
+ \item[video\_filter] adds an video stream filter, eg. edgedetect,\dots at the stream level
+ \item[audio\_filter] adds an audio stream filter, eg. echo,\dots at the stream level
+ \item[loglevel] sets the library logging level, as quiet, panic, \dots verbose, debug
+\end{description}
+
+All other id's should be in the ffmpeg documentation, and correspond to the global, muxer, and codec option names and values used by ffmpeg. For example to set the aspect ratio to 4:3, use:
+
+\begin{lstlisting}[language=bash]
+aspect 4:3
+\end{lstlisting}
+
+Below shows an example: \texttt{decode.opts} which is used when the ffmpeg decoder is initialized.
+
+\begin{lstlisting}[language=bash]
+# apply at init decode
+loglevel=fatal
+formatprobesize=5000000
+scan_all_pmts=1
+threads=auto
+\end{lstlisting}
+
+The encoder options you see in the cinelerra menus depend on the files in these directories, \textsc{NOT THE CODE}. If you add files, you will get to use more variety.
+
+In the \textit{cinelerra} directory, which contains the ffmpeg configuration folder, there are the choices the program uses. When you open an ffmpeg format popup dialog, the listbox contains all of the codec types which are identified by the file.ext extensions. Decoding has only a few options, since the ffmpeg file probes determine most of the options by looking at the media being opened, but encoding media requires a lot of setup. Below are some of the folders and files used to determine the configurations used by ffmpeg to decode and encode files.
+
+These extensions create audio / video media classes:
+
+\texttt{dvd \quad m2ts \quad mkv \quad mp3 \quad mp4 \quad mpeg \quad qt \quad pro}
+
+which become the choices in the render pulldown menu
+
+So if you want to create a \textit{mov} codec class, add two new files to the ffmpeg configuration directory:
+
+\texttt{audio/aud.mov} and \texttt{video/vid.mov}
+
+Now you will see this as what you can choose in the rendering choices for ffmpeg.
+Inside the file you will see that the first line is special. It is the muxer and codec. For example:
+