add master/armed_gang track operations, tweak appearanceprefs layout, fix vicon video...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / awindowgui.C
index b74a0a7cadefa42cc258d79629b33897fc1f0a1c..33e3cbc8bd33a7aa93513a6c368797deb23e52da 100644 (file)
@@ -170,7 +170,7 @@ VFrame *AssetVIcon::frame()
                if( !temp )
                        temp = new VFrame(0, -1, asset->width, asset->height, BC_RGB888, -1);
                File *file = mwindow->video_cache->check_out(asset, mwindow->edl, 1);
-               while( file && seq_no >= images.size() ) {
+               while( file && seq_no >= images.size() && !avt->interrupted ) {
                        int64_t pos = images.size() / picon->gui->vicon_thread->refresh_rate * frame_rate;
                        file->set_video_position(pos,0);
                        file->set_layer(0);
@@ -179,12 +179,15 @@ VFrame *AssetVIcon::frame()
                        mwindow->video_cache->check_in(asset);
                        Thread::yield();
                        file = 0;
-                       for( int retries=1000; !file && --retries>=0; usleep(10000) )
+                       for( int retries=1000; !file && --retries>=0; usleep(10000) ) {
+                               if( avt->interrupted ) return 0;
                                file = mwindow->video_cache->check_out(asset, mwindow->edl, 0);
+                       }
                }
                if( !file ) { broken = 1;  return 0; }
                mwindow->video_cache->check_in(asset);
        }
+       if( seq_no >= images.size() ) return 0;
        return *images[seq_no];
 }
 
@@ -534,7 +537,7 @@ void AssetViewPopup::draw_vframe(VFrame *vframe)
        double total_length = edl->tracks->total_length();
        if( !total_length ) total_length = 1;
        for( Track *track=edl->tracks->first; track!=0; track=track->next ) {
-               if( !track->record ) continue;
+               if( !track->is_armed() ) continue;
                for( Edit *edit=track->edits->first; edit!=0; edit=edit->next ) {
                        Indexable *indexable = (Indexable *)edit->asset;
                        if( !indexable ) indexable = (Indexable *)edit->nested_edl;