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remove asset while preview active segv fix, guard against segv with missing asset...
[goodguy/cinelerra.git]
/
cinelerra-5.1
/
cinelerra
/
awindowgui.C
diff --git
a/cinelerra-5.1/cinelerra/awindowgui.C
b/cinelerra-5.1/cinelerra/awindowgui.C
index b370b2c3f542ac048996b144e6dbd890cc854410..45954b76ca596053cc8a886aa714d56b708d2418 100644
(file)
--- a/
cinelerra-5.1/cinelerra/awindowgui.C
+++ b/
cinelerra-5.1/cinelerra/awindowgui.C
@@
-547,10
+547,22
@@
AssetVIconThread::AssetVIconThread(AWindowGUI *gui, Preferences *preferences)
case VICON_COLOR_MODE_HIGH: vicon_cmodel = BC_RGB888; break;
}
this->vicon_cmodel = vicon_cmodel;
case VICON_COLOR_MODE_HIGH: vicon_cmodel = BC_RGB888; break;
}
this->vicon_cmodel = vicon_cmodel;
+ this->draw_lock = new Mutex("AssetVIconThread::draw_lock");
}
AssetVIconThread::~AssetVIconThread()
{
}
AssetVIconThread::~AssetVIconThread()
{
+ delete draw_lock;
+}
+
+void AssetVIconThread::drawing_started()
+{
+ draw_lock->lock("AssetVIconThread::drawing_started");
+}
+
+void AssetVIconThread::drawing_stopped()
+{
+ draw_lock->unlock();
}
void AssetVIconThread::set_view_popup(AssetVIcon *v, int draw_mode)
}
void AssetVIconThread::set_view_popup(AssetVIcon *v, int draw_mode)