improve delays created by vicon drawing locks, reset_cache segv fix, gang track toolt...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / batchrender.C
index 734ee3aa03e172e5827fba43bf2277ad7b369cce..0694cc2fd445fc6232625f33ad13177e47f6b102 100644 (file)
@@ -121,6 +121,8 @@ BatchRenderJob *BatchRenderJob::copy()
 void BatchRenderJob::load(FileXML *file)
 {
        int result = 0;
+       char job_title[BCSTRLEN];
+       strcpy(job_title, file->tag.title);
 
        enabled = file->tag.get_property("ENABLED", enabled);
        farmed = file->tag.get_property("FARMED", farmed);
@@ -138,7 +140,7 @@ void BatchRenderJob::load(FileXML *file)
 // coding maintenance.  The defaults must now be stuffed into the XML for
 // unique storage.
                        BC_Hash defaults;
-                       defaults.load_string(file->read_text());
+                       defaults.load_string(file->read_text(job_title));
                        asset->load_defaults(&defaults,
                                "", 0, 1, 0, 0, 0);
                }
@@ -513,7 +515,7 @@ int BatchRenderThread::test_edl_files()
        if( !ret && mwindow )
                ret = test_errmsg(no_rendering, _("%d job EDLs no audio or video in render asset format\n"), 0);
        if( !ret && mwindow )
-               ret = test_errmsg(no_labels, _("%d job EDLs render file per label and no labels\n"), 0);
+               ret = test_errmsg(no_labels, _("%d job EDLs Create new file at labels checked, but no labels\n"), 0);
        if( ret )
                is_rendering = 0;
        return ret;
@@ -1196,6 +1198,7 @@ void BatchRenderLoadList::run()
 
        int result2 = filewindow.run_window();
        if( !result2 ) {
+               thread->gui->lock_window("BatchRenderLoadList::run");
                strcpy(thread->batch_path, filewindow.get_submitted_path());
                thread->gui->batch_path->update(thread->batch_path);
                thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
@@ -1203,6 +1206,7 @@ void BatchRenderLoadList::run()
                thread->gui->create_list(1);
                thread->current_job = 0;
                thread->gui->change_job();
+               thread->gui->unlock_window();
        }
 
        startup_lock->lock("BatchRenderLoadList::run");