fix problem of using opengl transitions with Motion51 when in OpenGL mode
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / batchrender.C
index 9e4dbc3cdfe6ecf92eac4d69d80d318d524b04ac..b657e0f096002b6a8525cb803590b490fccdb015 100644 (file)
@@ -542,7 +542,7 @@ void BatchRenderThread::calculate_dest_paths(ArrayList<char*> *paths,
                        PackageDispatcher *packages = new PackageDispatcher;
 
 // Load EDL
-                       TransportCommand *command = new TransportCommand;
+                       TransportCommand *command = new TransportCommand(preferences);
                        FileXML *file = new FileXML;
                        file->read_from_file(job->edl_path);
 
@@ -743,6 +743,8 @@ BatchRenderGUI::BatchRenderGUI(MWindow *mwindow,
        this->mwindow = mwindow;
        this->thread = thread;
        use_renderfarm = 0;
+// *** CONTEXT_HELP ***
+       context_help_set_keyword("Batch Rendering");
 }
 
 BatchRenderGUI::~BatchRenderGUI()
@@ -1163,7 +1165,7 @@ void BatchRenderSaveList::run()
 int BatchRenderSaveList::keypress_event() {
        if( get_keypress() == 's' ||
            get_keypress() == 'S' ) return handle_event();
-       return 0;
+       return context_help_check_and_show();
 }
 
 
@@ -1244,7 +1246,7 @@ void BatchRenderLoadList::run()
 int BatchRenderLoadList::keypress_event() {
        if( get_keypress() == 'o' ||
            get_keypress() == 'O' ) return handle_event();
-       return 0;
+       return context_help_check_and_show();
 }
 
 BatchRenderCurrentEDL::BatchRenderCurrentEDL(BatchRenderThread *thread,
@@ -1433,7 +1435,7 @@ int BatchRenderCancel::keypress_event()
                thread->gui->set_done(1);
                return 1;
        }
-       return 0;
+       return context_help_check_and_show();
 }
 
 //new help button