int canvas_h = get_canvas()->get_h(), out_h = canvas_h;
float conformed_ratio = conformed_w/conformed_h;
if( (float)out_w/out_h > conformed_ratio )
- out_w = out_h * conformed_ratio + 0.5;
+ out_w = out_h * conformed_ratio + 0.5f;
float ret = out_w >= canvas_w ? 0 : -0.5f*(canvas_w - out_w) / zoom_x;
return ret;
}