clear(0);
if( mwindow->uses_opengl() ) {
get_canvas()->unlock_window();
- mwindow->playback_3d->finish_output();
- get_canvas()->lock_window("CWindowCanvas::draw_refresh");
get_canvas()->flush();
get_canvas()->sync_display();
+ mwindow->playback_3d->finish_output();
+ get_canvas()->lock_window("CWindowCanvas::draw_refresh");
}
if( refresh_frame && refresh_frame->get_w()>0 && refresh_frame->get_h()>0 ) {
float in_x1, in_y1, in_x2, in_y2;