CWindowMaskGUI::CWindowMaskGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow, thread,
- _(PROGRAM_NAME ": Mask"), 460, 700)
+ _(PROGRAM_NAME ": Mask"), 440, 700)
{
this->mwindow = mwindow;
this->thread = thread;
add_subwindow(mask_clr = new CWindowMaskClrMask(mwindow, this, clr_x, y));
add_subwindow(mask_del = new CWindowMaskDelMask(mwindow, this, del_x, y));
y += mask_name->get_h() + 2*margin;
- add_subwindow(title = new BC_Title(x, y, _("Presets:")));
- add_subwindow(mask_shape = new CWindowMaskShape(mwindow, this));
- mask_shape->create_objects();
- add_subwindow(mask_load = new CWindowMaskLoad(mwindow, this, x2=x1, y, 80));
- x2 += mask_load->get_w() + 2*margin;
- add_subwindow(mask_save = new CWindowMaskSave(mwindow, this, x2, y, 80));
- x2 += mask_save->get_w() + 2*margin;
- add_subwindow(mask_delete = new CWindowMaskDelete(mwindow, this, x2, y, 80));
- y += mask_load->get_h() + 2*margin;
BC_Bar *bar;
// add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
// y += bar->get_h() + 2*margin;
mask_blabels[i] = new BC_Title(x2+tx, y, text);
add_subwindow(mask_blabels[i]);
}
- x2 += margin;
- add_subwindow(mask_center = new CWindowMaskCenter(mwindow, this, x2, y, 80));
y += mask_blabels[0]->get_h() + margin;
add_subwindow(mask_unclr = new CWindowMaskUnclear(mwindow, this, x, y, x1-x-2*margin));
x2 = x1;
mask_enables[i] = new CWindowMaskEnable(mwindow, this, x2, y, i, 1);
add_subwindow(mask_enables[i]);
}
- x2 += margin;
- add_subwindow(mask_normal = new CWindowMaskNormal(mwindow, this, x2, y, 80));
y += mask_enables[0]->get_h() + 2*margin;
- add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, 20, 10, _("Fade & Feather")));
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, 20, 10, _("Presets shapes")));
y += title_bar->get_h() + margin;
+ int x3 = get_w()/5+1, x4 = (5*get_w())/8 + 1;
+ add_subwindow(mask_shape_sqr = new CWindowMaskShape(mwindow, this,
+ "mask_prst_sqr_images", MASK_SHAPE_SQUARE, x2=x3, y, _("Square")));
+ x2 += mask_shape_sqr->get_w() + 2*margin;
+ add_subwindow(mask_shape_crc = new CWindowMaskShape(mwindow, this,
+ "mask_prst_crc_images", MASK_SHAPE_CIRCLE, x2, y, _("Circle")));
+ x2 += mask_shape_crc->get_w() + 2*margin;
+ add_subwindow(mask_shape_tri = new CWindowMaskShape(mwindow, this,
+ "mask_prst_tri_images", MASK_SHAPE_TRIANGLE, x2, y, _("Triangle")));
+ x2 += mask_shape_tri->get_w() + 2*margin;
+ add_subwindow(mask_shape_ovl = new CWindowMaskShape(mwindow, this,
+ "mask_prst_ovl_images", MASK_SHAPE_OVAL, x2, y, _("Oval")));
+ x2 += mask_shape_ovl->get_w() + 2*margin;
+ add_subwindow(mask_load_list = new CWindowMaskLoadList(mwindow, this));
+ add_subwindow(mask_load = new CWindowMaskLoad(mwindow, this, x2=x4, y, 80));
+ x2 += mask_load->get_w() + 2*margin;
+ add_subwindow(mask_save = new CWindowMaskSave(mwindow, this, x2, y, 80));
+ x2 += mask_save->get_w() + 2*margin;
+ add_subwindow(mask_delete = new CWindowMaskDelete(mwindow, this, x2, y, 80));
+ y += mask_load->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, 20, 10, _("Position & Scale")));
+ y += title_bar->get_h() + 2*margin;
+ add_subwindow(mask_center = new CWindowMaskCenter(mwindow, this, x2=x3, y, 80));
+ x2 += mask_center->get_w() + 2*margin;
+ add_subwindow(mask_normal = new CWindowMaskNormal(mwindow, this, x2, y, 80));
+
+ add_subwindow(mask_scale_x = new CWindowMaskScaleXY(mwindow, this,
+ x2=x4, y, theme->get_image_set("mask_scale_x"), 0, 0, _("scale x")));
+ x2 += mask_scale_x->get_w() + 2*margin;
+ add_subwindow(mask_scale_y = new CWindowMaskScaleXY(mwindow, this,
+ x2, y, theme->get_image_set("mask_scale_y"), 0, 1, _("scale y")));
+ x2 += mask_scale_y->get_w() + 2*margin;
+ add_subwindow(mask_scale_xy = new CWindowMaskScaleXY(mwindow, this,
+ x2, y, theme->get_image_set("mask_scale_xy"), 1, 2, _("scale xy")));
+ y += mask_center->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, 20, 10, _("Fade & Feather")));
+ y += title_bar->get_h() + 2*margin;
add_subwindow(title = new BC_Title(x, y, _("Fade:")));
fade = new CWindowMaskFade(mwindow, this, x1, y);
add_subwindow(title = new BC_Title(x, y, _("Point:")));
active_point = new CWindowMaskAffectedPoint(mwindow, this, x1, y);
active_point->create_objects();
- int x3 = x1 + active_point->get_w() + 4*margin;
+ x3 = x1 + active_point->get_w() + 4*margin;
// typ=0, this mask, this point
add_subwindow(mask_pnt_linear = new CWindowMaskSmoothButton(mwindow, this,
_("linear point"), 0, 0, x3, y, "mask_pnt_linear_images"));
- int x4 = x3 + mask_pnt_linear->get_w() + 2*margin;
+ x4 = x3 + mask_pnt_linear->get_w() + 2*margin;
add_subwindow(mask_pnt_smooth = new CWindowMaskSmoothButton(mwindow, this,
_("smooth point"), 0, 1, x4, y, "mask_pnt_smooth_images"));
add_subwindow(del_point = new CWindowMaskDelPoint(mwindow, this, del_x, y));
float cx = mwindow->edl->session->output_w / 2.f;
focus_x = new CWindowCoord(this, x1, y, cx);
focus_x->create_objects();
- x2 = x1 + focus_x->get_w() + 3*margin;
- add_subwindow(title = new BC_Title(x2, y, _("Scaling Mode:")));
x2 = clr_x - 2*margin - CWindowMaskFocus::calculate_w(this);
add_subwindow(focus = new CWindowMaskFocus(mwindow, this, x2, y));
add_subwindow(gang_focus = new CWindowMaskGangFocus(mwindow, this, clr_x, y));
float cy = mwindow->edl->session->output_h / 2.f;
focus_y = new CWindowCoord(this, x1, y, cy);
focus_y->create_objects();
- x2 = x1 + focus_y->get_w() + 3*margin;
- add_subwindow(mask_scale_x = new CWindowMaskScaleXY(mwindow, this,
- x2, y, theme->get_image_set("mask_scale_x"), 0, 0, _("scale x")));
- x2 += mask_scale_x->get_w() + margin;
- add_subwindow(mask_scale_y = new CWindowMaskScaleXY(mwindow, this,
- x2, y, theme->get_image_set("mask_scale_y"), 0, 1, _("scale y")));
- x2 += mask_scale_y->get_w() + margin;
- add_subwindow(mask_scale_xy = new CWindowMaskScaleXY(mwindow, this,
- x2, y, theme->get_image_set("mask_scale_xy"), 1, 2, _("scale xy")));
- y += focus_x->get_h() + 2*margin;
+ y += focus_y->get_h() + 2*margin;
add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
y += bar->get_h() + margin;
add_subwindow(this->apply_before_plugins = new CWindowMaskBeforePlugins(this, 10, y));
}
+CWindowMaskLoadList::CWindowMaskLoadList(MWindow *mwindow, CWindowMaskGUI *gui)
+ : BC_ListBox(-1, -1, 1, 1, LISTBOX_TEXT, 0, 0, 0, 1, 0, 1)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_use_button(0);
+}
+
+CWindowMaskLoadList::~CWindowMaskLoadList()
+{
+}
+
+
+int CWindowMaskLoadList::handle_event()
+{
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+
+ mwindow->undo->update_undo_before(_("mask shape"), this);
+
+// Get existing keyframe
+ gui->get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ CWindowMaskItem *item = (CWindowMaskItem *) get_selection(0, 0);
+ if( track && item ) {
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+ mask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
+#endif
+ ArrayList<SubMask *> masks;
+ gui->load_masks(masks);
+ mask->copy_from(*masks[item->id], 0);
+ masks.remove_all_objects();
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ gui->update();
+ gui->update_preview(1);
+ }
+ mwindow->undo->update_undo_after(_("mask shape"), LOAD_AUTOMATION);
+ return 1;
+}
+
+void CWindowMaskLoadList::create_objects()
+{
+ shape_items.remove_all_objects();
+ ArrayList<SubMask *> masks;
+ gui->load_masks(masks);
+ for( int i=0; i<masks.size(); ++i )
+ shape_items.append(new CWindowMaskItem(masks[i]->name, i));
+ masks.remove_all_objects();
+ update(&shape_items, 0, 0, 1);
+}
+
CWindowMaskLoad::CWindowMaskLoad(MWindow *mwindow,
CWindowMaskGUI *gui, int x, int y, int w)
- : BC_GenericButton(x, y, w, _("Load"))
+ : BC_Button(x, y, mwindow->theme->get_image_set("mask_prst_load_images"))
{
this->mwindow = mwindow;
this->gui = gui;
int CWindowMaskLoad::handle_event()
{
- gui->mask_shape->create_objects();
+ gui->mask_load_list->create_objects();
int px, py;
get_abs_cursor(px, py);
- return gui->mask_shape->activate(px, py, 120,160);
+ return gui->mask_load_list->activate(px, py, 120,160);
}
CWindowMaskSave::CWindowMaskSave(MWindow *mwindow,
CWindowMaskGUI *gui, int x, int y, int w)
- : BC_GenericButton(x, y, w, _("Save"))
+ : BC_Button(x, y, mwindow->theme->get_image_set("mask_prst_save_images"))
{
this->mwindow = mwindow;
this->gui = gui;
CWindowMaskDelete::CWindowMaskDelete(MWindow *mwindow,
CWindowMaskGUI *gui, int x, int y, int w)
- : BC_GenericButton(x, y, w, _("Del"))
+ : BC_Button(x, y, mwindow->theme->get_image_set("mask_prst_trsh_images"))
{
this->mwindow = mwindow;
this->gui = gui;
CWindowMaskCenter::CWindowMaskCenter(MWindow *mwindow,
CWindowMaskGUI *gui, int x, int y, int w)
- : BC_GenericButton(x, y, w, _("Center"))
+ : BC_Button(x, y, mwindow->theme->get_image_set("mask_pstn_cen_images"))
{
this->mwindow = mwindow;
this->gui = gui;
CWindowMaskNormal::CWindowMaskNormal(MWindow *mwindow,
CWindowMaskGUI *gui, int x, int y, int w)
- : BC_GenericButton(x, y, w, _("Normal"))
+ : BC_Button(x, y, mwindow->theme->get_image_set("mask_pstn_nrm_images"))
{
this->mwindow = mwindow;
this->gui = gui;
}
-CWindowMaskShape::CWindowMaskShape(MWindow *mwindow, CWindowMaskGUI *gui)
- : BC_ListBox(-1, -1, 1, 1, LISTBOX_TEXT, 0, 0, 0, 1, 0, 1)
+CWindowMaskShape::CWindowMaskShape(MWindow *mwindow, CWindowMaskGUI *gui,
+ const char *images, int shape, int x, int y, const char *tip)
+ : BC_Button(x, y, mwindow->theme->get_image_set(images))
{
this->mwindow = mwindow;
this->gui = gui;
- set_use_button(0);
+ this->shape = shape;
+ set_tooltip(tip);
}
CWindowMaskShape::~CWindowMaskShape()
}
}
-void CWindowMaskShape::load_shape(int i, SubMask *sub_mask)
-{
- ArrayList<SubMask *> masks;
- gui->load_masks(masks);
- sub_mask->copy_from(*masks[i], 0);
- masks.remove_all_objects();
-}
-
int CWindowMaskShape::handle_event()
{
MaskAutos *autos;
// Get existing keyframe
gui->get_keyframe(track, autos, keyframe,
mask, point, create_it);
- CWindowMaskItem *item = (CWindowMaskItem *) get_selection(0, 0);
- if( track && item ) {
+ if( track ) {
#ifdef USE_KEYFRAME_SPANNING
MaskAuto temp_keyframe(mwindow->edl, autos);
temp_keyframe.copy_data(keyframe);
keyframe = &temp_keyframe;
mask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
#endif
- int k = item->id;
if( mask ) {
- if( k < MASK_SHAPE_BUILTIN )
- builtin_shape(k, mask);
- else
- load_shape(k-MASK_SHAPE_BUILTIN, mask);
+ builtin_shape(shape, mask);
#ifdef USE_KEYFRAME_SPANNING
autos->update_parameter(keyframe);
#endif
return 1;
}
-void CWindowMaskShape::create_objects()
-{
- shape_items.remove_all_objects();
- shape_items.append(new CWindowMaskItem(_("square"), MASK_SHAPE_SQUARE));
- shape_items.append(new CWindowMaskItem(_("circle"), MASK_SHAPE_CIRCLE));
- shape_items.append(new CWindowMaskItem(_("triangle"), MASK_SHAPE_TRIANGLE));
- shape_items.append(new CWindowMaskItem(_("oval"), MASK_SHAPE_OVAL));
- ArrayList<SubMask *> masks;
- gui->load_masks(masks);
- int id = MASK_SHAPE_BUILTIN;
- for( int i=0; i<masks.size(); ++i )
- shape_items.append(new CWindowMaskItem(masks[i]->name, id++));
- masks.remove_all_objects();
- update(&shape_items, 0, 0, 1);
-}
-
void CWindowMaskGUI::load_masks(ArrayList<SubMask *> &masks)
{
char path[BCTEXTLEN];