}
}
-EDL *EDL::new_nested_edl(EDL *edl, const char *path)
+EDL *EDL::new_nested_clip(EDL *edl, const char *path)
{
EDL *nested = new EDL; // no parent for nested edl
nested->create_objects();
return nested;
}
-EDL *EDL::get_nested_edl()
+EDL *EDL::get_nested_edl(const char *path)
{
- Track *track = tracks->first;
- Edit *edit = track ? track->edits->first : 0;
- EDL *nested = edit && !edit->next && !edit->asset ? edit->nested_edl : 0;
- while( nested && (track=track->next)!=0 ) {
- Edit *edit = track->edits->first;
- if( !edit || edit->next ||
- ( edit->nested_edl != nested &&
- strcmp(edit->nested_edl->path, nested->path) ) )
- nested = 0;
+ for( int i=0; i<nested_edls.size(); ++i ) {
+ EDL *nested_edl = nested_edls[i];
+ if( !strcmp(path, nested_edl->path) )
+ return nested_edl;
}
- return nested;
+ return 0;
}
{
int video_tracks = 0, audio_tracks = 0;
for( Track *track=nested->tracks->first; track!=0; track=track->next ) {
- if( track->data_type == TRACK_VIDEO && track->is_armed() ) ++video_tracks;
- if( track->data_type == TRACK_AUDIO && track->is_armed() ) ++audio_tracks;
+ if( track->data_type == TRACK_VIDEO && track->play ) ++video_tracks;
+ if( track->data_type == TRACK_AUDIO && track->play ) ++audio_tracks;
}
// renderengine properties
if( video_tracks > 0 )