mask xy scale, mask boundary only overlay, fix 8 char mask nm bug, rework maskgui...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / edl.h
index 0798b408164c6889a2b626ec30b266e98d03cb10..b1c4fd3f405257dd30480a43ec0877331896fe87 100644 (file)
@@ -93,7 +93,7 @@ public:
                int direction,
                PlayableTracks *playable_tracks);
 
-// Convert position to frame boundry times
+// Convert position to frame boundary times
        double frame_align(double position, int round);
 // frame align if cursor alignment is enabled
        double align_to_frame(double position, int round);
@@ -211,7 +211,7 @@ public:
                int clear_labels,
                int clear_plugins,
                int edit_autos);
-       void deglitch(double position);
+       int clear_hard_edges(double start, double end);
 // Insert the asset at a point in the EDL
        void insert_asset(Asset *asset,
                EDL *nested_edl,