delete gui->render_engine;
gui->render_engine = 0;
}
- if( gui->resource_thread->render_engine_id == idxbl->id ) {
- gui->resource_thread->render_engine_id = -1;
- delete gui->resource_thread->render_engine;
- gui->resource_thread->render_engine = 0;
- }
+ gui->resource_thread->close_indexable(idxbl);
if( !idxbl->is_asset ) return;
Asset *asset = (Asset *)idxbl;
audio_cache->delete_entry(asset);