#include "mainsession.inc"
#include "mainundo.inc"
#include "maxchannels.h"
+#include "mixersalign.inc"
#include "mutex.inc"
#include "mwindow.inc"
#include "mwindowgui.inc"
void start_mixer();
int select_zwindow(ZWindow *zwindow);
void tile_mixers();
-
int load_filenames(ArrayList<char*> *filenames,
int load_mode = LOADMODE_REPLACE,
// Cause the project filename on the top of the window to be updated.
// Mixer
Mutex *zwindows_lock;
ArrayList<ZWindow*> zwindows;
+ MixersAlign *mixers_align;
+
// Asset manager
AWindow *awindow;
// Automation window