add 1:1 convert, add es.po: thx sergio, cwdw zoom tweak, add done beep pots, bd forma...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / mwindow.h
index 564152125313c695853b5bbc1c066867e5674cf9..0e6db95ec52ee2dd6489cc674838e20284e451dc 100644 (file)
@@ -39,6 +39,7 @@
 #include "channel.inc"
 #include "channeldb.inc"
 #include "commercials.inc"
 #include "channel.inc"
 #include "channeldb.inc"
 #include "commercials.inc"
+#include "convert.inc"
 #include "cwindow.inc"
 #include "bchash.inc"
 #include "devicedvbinput.inc"
 #include "cwindow.inc"
 #include "bchash.inc"
 #include "devicedvbinput.inc"
@@ -465,8 +466,7 @@ public:
 // Asset removal from caches
        void reset_caches();
        void remove_asset_from_caches(Asset *asset);
 // Asset removal from caches
        void reset_caches();
        void remove_asset_from_caches(Asset *asset);
-       void remove_assets_from_project(int push_undo /* = 0 */,
-               int redraw /* 1 */,
+       void remove_assets_from_project(int push_undo, int redraw, int delete_indexes,
                ArrayList<Indexable*> *drag_assets /* mwindow->session->drag_assets */,
                ArrayList<EDL*> *drag_clips /* mwindow->session->drag_clips */);
        void remove_assets_from_disk();
                ArrayList<Indexable*> *drag_assets /* mwindow->session->drag_assets */,
                ArrayList<EDL*> *drag_clips /* mwindow->session->drag_clips */);
        void remove_assets_from_disk();
@@ -542,6 +542,11 @@ public:
 // Send new EDL to caches
        void age_caches();
        int optimize_assets();            // delete unused assets from the cache and assets
 // Send new EDL to caches
        void age_caches();
        int optimize_assets();            // delete unused assets from the cache and assets
+// render edl assets to specified format, then replace in edl
+       void start_convert(Asset *format_asset, const char *suffix,
+                       float beep, int remove_originals);
+       void finish_convert(int remove_originals);
+       ConvertRender *convert_render;
 
        void select_point(double position);
        int set_loop_boundaries();         // toggle loop playback and set boundaries for loop playback
 
        void select_point(double position);
        int set_loop_boundaries();         // toggle loop playback and set boundaries for loop playback