int create_ref(Asset *asset, EDL *ref);
// Show windows
void show_vwindow(int raise);
+ void hide_vwindow(int raise);
void show_awindow();
- void show_lwindow();
+ void hide_awindow();
void show_cwindow();
+ void hide_cwindow();
+ void show_lwindow();
+ void hide_lwindow();
void show_gwindow();
void hide_gwindow();
void restore_windows();
void start_mixer();
int select_zwindow(ZWindow *zwindow);
void tile_mixers();
+ void tile_mixers(int x1, int x2, int y1, int y2);
int masters_to_mixers();
void mix_masters();
void set_gang_tracks(int v);