// Just change the EDL if the change requires it because renderengine
// structures won't point to the new EDL otherwise and because copying the
// EDL for every cursor movement is slow.
- if( change_type & CHANGE_EDL )
+ if( change_type == CHANGE_EDL || change_type == CHANGE_ALL )
next_command->get_edl()->copy_all(new_edl);
- else if( change_type & CHANGE_PARAMS )
+ else if( change_type == CHANGE_PARAMS )
next_command->get_edl()->synchronize_params(new_edl);
next_command->set_playback_range(new_edl, use_inout,
preferences->forward_render_displacement);