improve delays created by vicon drawing locks, reset_cache segv fix, gang track toolt...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / playbackengine.C
index 71126cf82810c6fce05b7c2a1aa9dae7ce4c273b..8ce98234c3ffc7ed2b0ed6e4c00b4f6e3fa749ee 100644 (file)
@@ -33,6 +33,7 @@
 #include "mwindowgui.h"
 #include "patchbay.h"
 #include "tracking.h"
+#include "tracks.h"
 #include "playbackengine.h"
 #include "playtransport.h"
 #include "preferences.h"
@@ -40,6 +41,8 @@
 #include "mainsession.h"
 #include "trackcanvas.h"
 #include "transportque.h"
+#include "videodevice.h"
+#include "vdevicex11.h"
 #include "vrender.h"
 
 
@@ -130,7 +133,11 @@ int PlaybackEngine::create_render_engine()
 void PlaybackEngine::delete_render_engine()
 {
        renderengine_lock->lock("PlaybackEngine::delete_render_engine");
-       delete render_engine;  render_engine = 0;
+       if( render_engine ) {
+               render_engine->interrupt_playback();
+               render_engine->wait_done();
+               delete render_engine;  render_engine = 0;
+       }
        renderengine_lock->unlock();
 }
 
@@ -251,8 +258,9 @@ void PlaybackEngine::init_tracking()
        init_meters();
 }
 
-void PlaybackEngine::stop_tracking()
+void PlaybackEngine::stop_tracking(double position)
 {
+       tracking_position = position;
        tracking_active = 0;
        stop_cursor();
        tracking_done->unlock();
@@ -395,19 +403,18 @@ void PlaybackEngine::run()
 // Dispatch the command
                        start_render_engine();
                        break;
-
-               case SINGLE_FRAME_FWD:
-               case SINGLE_FRAME_REWIND:
 // fall through
                default:
                        is_playing_back = 1;
+               case REWIND:
+               case GOTO_END:
                        perform_change();
                        arm_render_engine();
 
 // Start tracking after arming so the tracking position doesn't change.
 // The tracking for a single frame command occurs during PAUSE
                        init_tracking();
-                       clear_output();
+                       clear_borders();
 // Dispatch the command
                        start_render_engine();
                        break;
@@ -416,13 +423,22 @@ void PlaybackEngine::run()
        }
 }
 
-void PlaybackEngine::clear_output()
+void PlaybackEngine::clear_borders()
 {
-       BC_WindowBase *cwdw = output->get_canvas();
-       if( !cwdw ) return;
-       cwdw->lock_window("PlaybackEngine::clear_output");
-       output->clear();
-       cwdw->unlock_window();
+       EDL *edl = command->get_edl();
+       PlaybackConfig *config = edl->session->playback_config;
+       if( config->vconfig->driver == PLAYBACK_X11_GL ) {
+               if( render_engine && render_engine->video ) {
+                       VDeviceBase *vdriver = render_engine->video->get_output_base();
+                       ((VDeviceX11*)vdriver)->clear_output();
+                       return;
+               }
+       }
+       BC_WindowBase *window = output->get_canvas();
+       if( !window ) return;
+       window->lock_window("PlaybackEngine::clear_output");
+       output->clear_borders(edl);
+       window->unlock_window();
 }
 
 void PlaybackEngine::stop_playback(int wait_tracking)
@@ -436,12 +452,16 @@ void PlaybackEngine::stop_playback(int wait_tracking)
        renderengine_lock->unlock();
 }
 
+int PlaybackEngine::get_direction()
+{
+       int curr_command = is_playing_back ? this->command->command : STOP;
+       return TransportCommand::get_direction(curr_command);
+}
 
 void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int use_inout)
 {
 //printf("PlaybackEngine::send_command 1 %d\n", command);
 // Stop requires transferring the output buffer to a refresh buffer.
-       int do_stop = 0;
        int curr_command = is_playing_back ? this->command->command : STOP;
        int curr_single_frame = TransportCommand::single_frame(curr_command);
        int curr_audio = this->command->toggle_audio ?
@@ -449,9 +469,11 @@ void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int
        int single_frame = TransportCommand::single_frame(command);
        int next_audio = next_command->toggle_audio ? !single_frame : single_frame;
        float next_speed = next_command->speed;
-
 // Dispatch command
        switch( command ) {
+       case STOP:
+               transport_stop(wait_tracking);
+               break;
        case FAST_REWIND:       // Commands that play back
        case NORMAL_REWIND:
        case SLOW_REWIND:
@@ -466,38 +488,38 @@ void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int
                if( next_speed ) curr_command = COMMAND_NONE;
 // Same direction pressed twice, not shuttle, and no change in audio state,  Stop
                if( curr_command == command && !curr_single_frame &&
-                   curr_audio == next_audio ) { do_stop = 1;  break; }
-
+                   curr_audio == next_audio ) {
+                       transport_stop(wait_tracking);
+                       break;
+               }
 // Resume or change direction
                switch( curr_command ) {
-               default:
-                       transport_stop(0);
-                       next_command->resume = 1;
-// fall through
+               case REWIND:
+               case GOTO_END:
                case STOP:
                case COMMAND_NONE:
                case SINGLE_FRAME_FWD:
                case SINGLE_FRAME_REWIND:
                case CURRENT_FRAME:
                case LAST_FRAME:
-                       next_command->realtime = 1;
-// Start from scratch
-                       transport_command(command, CHANGE_NONE, edl, use_inout);
+// already stopped
+                       break;
+               default:
+                       transport_stop(0);
+                       next_command->resume = 1;
                        break;
                }
+               next_command->realtime = 1;
+               transport_command(command, CHANGE_NONE, edl, use_inout);
                break;
-
-// Commands that stop
-       case STOP:
        case REWIND:
        case GOTO_END:
-               do_stop = 1;
+               transport_stop(1);
+               next_command->realtime = 1;
+               transport_command(command, CHANGE_NONE, edl, use_inout);
+               stop_tracking(this->command->playbackstart);
                break;
        }
-
-       if( do_stop ) {
-               transport_stop(wait_tracking);
-       }
 }
 
 int PlaybackEngine::put_command(TransportCommand *command, int reset)
@@ -534,9 +556,9 @@ int PlaybackEngine::transport_command(int command, int change_type, EDL *new_edl
 // Just change the EDL if the change requires it because renderengine
 // structures won't point to the new EDL otherwise and because copying the
 // EDL for every cursor movement is slow.
-               if( change_type & CHANGE_EDL )
+               if( change_type == CHANGE_EDL || change_type == CHANGE_ALL )
                        next_command->get_edl()->copy_all(new_edl);
-               else if( change_type & CHANGE_PARAMS )
+               else if( change_type == CHANGE_PARAMS )
                        next_command->get_edl()->synchronize_params(new_edl);
                next_command->set_playback_range(new_edl, use_inout,
                                preferences->forward_render_displacement);